Title & Cover

Title
The title is able to relate to the story in a very unique way. Malorie Blackman says that she named this story 'Noughts & Crosses' because the game, noughts & crosses, is "...one of those games that nobody ever plays after childhood, because nobody ever wins...". We think that the title seems simple, both before and after you read the book. Before, it has a sense of mystery, which draws the reader in. After you have started and/or finished the book, the title suddenly makes sense, and it seems like the title is simply naming the two main main groups in the story. After some thought, the title seems to actually relate the story back to the old-school game. No one ever wins. This story is an account of a battle between two races, and in the end, no one really wins.

Cover
The cover (included on the side) is, we think, quite effective. We like that it has used the design principles (Contrast, Repitition, Alignment, Proximity) to make the cover more effective.